Engineering 100 (ENGR 100) introduces students to the study and practice of engineering and gives an overview of specific disciplines through three distinct experiences. The course has a unique structure designed to allow students to experience both the breadth of engineering as a profession and the depth of particular disciplines through group design projects, computer work, team building and engineering ethics discussions.

Students enrolled in the College of Engineering are required to take this course during their first semester. It is taught by a team of faculty members representing each of the engineering disciplines at Bucknell.


Exploration of Disciplines

First-year engineering majors have the opportunity in this course to explore various disciplines and narrow their focus for future careers in engineering through small-group seminars on topics such as drug delivery, bridge safety and sneaker design. They also are introduced to the engineering design process and learn about professional responsibility.

Students in ENGR 100 develop:

  • a solid disciplinary knowledge, grounded in math and science
  • a command of engineering design processes
  • the ability to work on teams
  • oral and written communication skills
  • an understanding of the relationship between engineering and society
  • a capacity for self-directed learning
  • the ability to design for customer needs


Small Group Seminars

Students select from among nine three-week mini seminars focused on various disciplines. Examples include:

  • "Engineering and Drug Delivery" — students explore how medication is distributed through the body
  • "Better, Stronger, Faster: Engineering Athletics" — explores the engineering behind sneaker design
  • "Rise of the Machines: Programming Robots"

Further examples include:

  • ChemE Car
  • A CRASH Course in Civil Engineering
  • Entertainment Programming in 3-D Virtual Worlds
  • HALT! Who goes there? Smart Systems Using Digital Logic
  • Flinging Things: Engineering a Throwing Machine


Science and Engineering Education Expo

During the course, student teams partner with local teachers and volunteers to develop concepts for "gizmos" to be used for teaching science and engineering concepts to children ages 6 to13. The students design and build the projects to meet state or badge requirements in science and engineering areas. They demonstrate and present the projects to the volunteers and educators at an annual "Gizmo Expo" in early December.

Bucknell engineering students...

  • possess strong analytical skills
  • exhibit practical ingenuity and creativity
  • develop good communication skills across disciplinary boundaries
  • possess business, management, and leadership skills
  • learn to frame problems and put them in context

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